66711e3bbbd67

66711e3bbc229
1 Guest is here.
 
66711e3bbcd1c
Having a striped jumpsuit visible on the forearm is always WAY more important than having a model with functioning vhots :P
Nag, nag nag, you know there's no way to spot missing vhots just from the picture if no one's firing. :p
66711e3bbce8a
Why does these forums allow PNGs?

66711e3bbcf81ZylonBane

66711e3bbcfd0
Because sometimes it's appropriate, like for textures or pixel art.

Game screenshots are of course neither of those things.

66711e3bbd088JMP Jack

66711e3bbd0f6
What is the problem with png? I use geforce experience to take screenshot.

ZylonBane, I use SHTUP beta 6. There's a new version?

66711e3bbd435RocketMan

66711e3bbd48c
Have a look on the SCP main page in the mods forum.  The unification of the SHTUP mod will become clear to you there.

66711e3bbd578JMP Jack

66711e3bbd5c4
Finish! (maybe)
[I found my left arm!!! 1.0.rar expired]
[System Shock 2 05.24.2017 - 06.32.17.02.png expired]
[System Shock 2 05.24.2017 - 06.32.19.03.png expired]
[System Shock 2 05.24.2017 - 06.32.22.04.png expired]
[System Shock 2 05.24.2017 - 06.32.25.05.png expired]

66711e3bbd7eaZylonBane

66711e3bbd83c
What is the problem with png?
You mean other than that it's about ten times the file size of an equivalent JPG?

66711e3bbda8dJMP Jack

66711e3bbdae4
You mean other than that it's about ten times the file size of an equivalent JPG?

PNG, JPG, JCRIST.... they all look the same to me... Alrighty then, next time I will use JPG.

66711e3bbddb3voodoo47

66711e3bbde04
Finish! (maybe)
nope - vhots are still busted. also you included the color textures (red.png etc) - no need to do the that as they are part of the vanilla resources, also you resized them so now they have non-power of two dimensions, which is unsupported (may crash/lock the game up).

66711e3bbdedfJMP Jack

66711e3bbdf35
For "vhots" you mean muzzle flash? Sorry, but I don't understand what is vhots.
If you have a bug with assault rifle (incorrect position of muzzle flash) try to shoot with pistol first.

66711e3bbe02dvoodoo47

66711e3bbe079
vhots are basically markers on the model (see the small blue circles on my screenshots) that allow the game to spawn stuff at proper places - without them, things like muzzle flashes and brass ejects won't work as they should.

can't help you out more with this as I have no experience with making models (I'm just guessing that you need to import/export the model in a certain way to keep the original vhots intact), so you will have to wait for Olfred.

66711e3bbe129JMP Jack

66711e3bbe17d
Oh, now I understand. This is a vhot for muzzle flash, and the other for brass ejects. All 5 weapons need a fix?
[Senza titolo.jpg expired]

66711e3bbe22cvoodoo47

66711e3bbe276
I think only the shotgun and rifle have vhots (and need a fix), but I would recommend checking all models just to be sure nothing odd is going on.

66711e3bbe4bcJMP Jack

66711e3bbe510
I think only the shotgun and rifle have vhots (and need a fix), but I would recommend checking all models just to be sure nothing odd is going on.
You're right. I've installed SS2 Tool, SCP beta3 and SHTUP-ND (Awesome!). Now I have a problem with assault rifle. Only the AR muzzle flash need to be fixed. Other weapons are ok (shotgun doesn't have a muzzle flash, only shell ejecting).

66711e3bbe5f6voodoo47

66711e3bbe64b
nope, both the rifle and shotgun have muzzle flashes (SCP and other mods), and also eject casings. as I've said, the vhots need to be identical to what is currently available on both original Tacticool 1.05 weapons (same vhot positioning and numbering), else things will break.
« Last Edit: 24. May 2017, 13:17:29 by voodoo47 »

66711e3bbe70aJMP Jack

66711e3bbe755
Shotgun: done
[System Shock 2 05.24.2017 - 16.27.23.07.png expired]
[System Shock 2 05.24.2017 - 16.28.03.08.png expired]

66711e3bbe817JMP Jack

66711e3bbe862
I fixed all vhots but I have a problem: when I shoot with shotgun on the wall, appear a single bullet hole decal. It's normal? If it's normal, where I can find decal image? I want to try to fix it.

66711e3bbe91bZylonBane

66711e3bbe968
Please explain how you think editing a bitmap could cause the engine to spawn more decals.

Regardless, I would advise you to look at the ammo type you're firing HINT HINT.

66711e3bbea27JMP Jack

66711e3bbea70
If I change the image, for example with a chicken head decal, when I shoting in game, I have a chicken head on the wall.
So, I have an image with multiple bullet holes. If I replace with the original, should be work.

I repeat: "I want to try to fix it". If doesn't work, doesn't matter...

66711e3bbeaf7ZylonBane

66711e3bbeb40
Check. The. Ammo. Type. You're. Firing.
Acknowledged by: chickenhead

66711e3bbebe0JMP Jack

66711e3bbec28
I use cheats for spawn normal shells. Yeah, you right. It's a slug shell (The hole is, however, too small, but doesn't matter). Ok, then. I uploading my mod for a test.

66711e3bbecb0JMP Jack

66711e3bbecf9
It works?
[JMP_Test.rar expired]

66711e3bbef6dZylonBane

66711e3bbefbf
I use cheats for spawn normal shells. Yeah, you right. It's a slug shell (The hole is, however, too small, but doesn't matter).
Not big enough? It leaves a hole on the wall the size of a baseball.  :/

Also, you seem unaware that the decal system in SS2 is not aware of terrain edges. If you shoot a corner with a decal-creating weapon, and the decal is large enough, half of it will be visibly hanging in empty space. So put any thoughts of creating jumbo-sized decals out of your head. There's a very good reason we don't use them.

66711e3bbf074JMP Jack

66711e3bbf0c3
Is't the same size as the hole created by the handgun.  If it was a LITTLE bigger (NOT jumbo), it would have been better, in my opinion.
1 Guest is here.
I'm a cop. I don't have a backstory.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66711e3bc28be