665bd1c18c394

665bd1c18d17c
1 Guest is here.
 
665bd1c18dd45
Having a striped jumpsuit visible on the forearm is always WAY more important than having a model with functioning vhots :P
Nag, nag nag, you know there's no way to spot missing vhots just from the picture if no one's firing. :p
665bd1c18ded6
Why does these forums allow PNGs?

665bd1c18dffeZylonBane

665bd1c18e055
Because sometimes it's appropriate, like for textures or pixel art.

Game screenshots are of course neither of those things.

665bd1c18e126JMP Jack

665bd1c18e173
What is the problem with png? I use geforce experience to take screenshot.

ZylonBane, I use SHTUP beta 6. There's a new version?

665bd1c18e48eRocketMan

665bd1c18e4e2
Have a look on the SCP main page in the mods forum.  The unification of the SHTUP mod will become clear to you there.

665bd1c18e5ccJMP Jack

665bd1c18e618
Finish! (maybe)
[I found my left arm!!! 1.0.rar expired]
[System Shock 2 05.24.2017 - 06.32.17.02.png expired]
[System Shock 2 05.24.2017 - 06.32.19.03.png expired]
[System Shock 2 05.24.2017 - 06.32.22.04.png expired]
[System Shock 2 05.24.2017 - 06.32.25.05.png expired]

665bd1c18e80aZylonBane

665bd1c18e857
What is the problem with png?
You mean other than that it's about ten times the file size of an equivalent JPG?

665bd1c18ea05JMP Jack

665bd1c18ea52
You mean other than that it's about ten times the file size of an equivalent JPG?

PNG, JPG, JCRIST.... they all look the same to me... Alrighty then, next time I will use JPG.

665bd1c18ece7voodoo47

665bd1c18ed3f
Finish! (maybe)
nope - vhots are still busted. also you included the color textures (red.png etc) - no need to do the that as they are part of the vanilla resources, also you resized them so now they have non-power of two dimensions, which is unsupported (may crash/lock the game up).

665bd1c18ee02JMP Jack

665bd1c18ee72
For "vhots" you mean muzzle flash? Sorry, but I don't understand what is vhots.
If you have a bug with assault rifle (incorrect position of muzzle flash) try to shoot with pistol first.

665bd1c18ef5evoodoo47

665bd1c18efe0
vhots are basically markers on the model (see the small blue circles on my screenshots) that allow the game to spawn stuff at proper places - without them, things like muzzle flashes and brass ejects won't work as they should.

can't help you out more with this as I have no experience with making models (I'm just guessing that you need to import/export the model in a certain way to keep the original vhots intact), so you will have to wait for Olfred.

665bd1c18f0a0JMP Jack

665bd1c18f0f5
Oh, now I understand. This is a vhot for muzzle flash, and the other for brass ejects. All 5 weapons need a fix?
[Senza titolo.jpg expired]

665bd1c18f1b2voodoo47

665bd1c18f204
I think only the shotgun and rifle have vhots (and need a fix), but I would recommend checking all models just to be sure nothing odd is going on.

665bd1c18f467JMP Jack

665bd1c18f4c2
I think only the shotgun and rifle have vhots (and need a fix), but I would recommend checking all models just to be sure nothing odd is going on.
You're right. I've installed SS2 Tool, SCP beta3 and SHTUP-ND (Awesome!). Now I have a problem with assault rifle. Only the AR muzzle flash need to be fixed. Other weapons are ok (shotgun doesn't have a muzzle flash, only shell ejecting).

665bd1c18f5acvoodoo47

665bd1c18f5f9
nope, both the rifle and shotgun have muzzle flashes (SCP and other mods), and also eject casings. as I've said, the vhots need to be identical to what is currently available on both original Tacticool 1.05 weapons (same vhot positioning and numbering), else things will break.
« Last Edit: 24. May 2017, 13:17:29 by voodoo47 »

665bd1c18f6adJMP Jack

665bd1c18f6ff
Shotgun: done
[System Shock 2 05.24.2017 - 16.27.23.07.png expired]
[System Shock 2 05.24.2017 - 16.28.03.08.png expired]

665bd1c18f7b4JMP Jack

665bd1c18f7fe
I fixed all vhots but I have a problem: when I shoot with shotgun on the wall, appear a single bullet hole decal. It's normal? If it's normal, where I can find decal image? I want to try to fix it.

665bd1c18f8b3ZylonBane

665bd1c18f901
Please explain how you think editing a bitmap could cause the engine to spawn more decals.

Regardless, I would advise you to look at the ammo type you're firing HINT HINT.

665bd1c18f9ceJMP Jack

665bd1c18fa17
If I change the image, for example with a chicken head decal, when I shoting in game, I have a chicken head on the wall.
So, I have an image with multiple bullet holes. If I replace with the original, should be work.

I repeat: "I want to try to fix it". If doesn't work, doesn't matter...

665bd1c18faa1ZylonBane

665bd1c18faeb
Check. The. Ammo. Type. You're. Firing.
Acknowledged by: chickenhead

665bd1c18fb8fJMP Jack

665bd1c18fbd7
I use cheats for spawn normal shells. Yeah, you right. It's a slug shell (The hole is, however, too small, but doesn't matter). Ok, then. I uploading my mod for a test.

665bd1c18fc63JMP Jack

665bd1c18fcaf
It works?
[JMP_Test.rar expired]

665bd1c18ff3eZylonBane

665bd1c18ff8e
I use cheats for spawn normal shells. Yeah, you right. It's a slug shell (The hole is, however, too small, but doesn't matter).
Not big enough? It leaves a hole on the wall the size of a baseball.  :/

Also, you seem unaware that the decal system in SS2 is not aware of terrain edges. If you shoot a corner with a decal-creating weapon, and the decal is large enough, half of it will be visibly hanging in empty space. So put any thoughts of creating jumbo-sized decals out of your head. There's a very good reason we don't use them.

665bd1c19003cJMP Jack

665bd1c19008d
Is't the same size as the hole created by the handgun.  If it was a LITTLE bigger (NOT jumbo), it would have been better, in my opinion.
1 Guest is here.
I was wondering why the baseball was getting bigger. Then it hit me.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665bd1c190c68