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Having a striped jumpsuit visible on the forearm is always WAY more important than having a model with functioning vhots :P
Nag, nag nag, you know there's no way to spot missing vhots just from the picture if no one's firing. :p
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Why does these forums allow PNGs?

665bea324232cZylonBane

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Because sometimes it's appropriate, like for textures or pixel art.

Game screenshots are of course neither of those things.

665bea3242485JMP Jack

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What is the problem with png? I use geforce experience to take screenshot.

ZylonBane, I use SHTUP beta 6. There's a new version?

665bea32427fbRocketMan

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Have a look on the SCP main page in the mods forum.  The unification of the SHTUP mod will become clear to you there.

665bea3242967JMP Jack

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Finish! (maybe)
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665bea3242bb7ZylonBane

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What is the problem with png?
You mean other than that it's about ten times the file size of an equivalent JPG?

665bea3242e08JMP Jack

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You mean other than that it's about ten times the file size of an equivalent JPG?

PNG, JPG, JCRIST.... they all look the same to me... Alrighty then, next time I will use JPG.

665bea32431abvoodoo47

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Finish! (maybe)
nope - vhots are still busted. also you included the color textures (red.png etc) - no need to do the that as they are part of the vanilla resources, also you resized them so now they have non-power of two dimensions, which is unsupported (may crash/lock the game up).

665bea32432d2JMP Jack

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For "vhots" you mean muzzle flash? Sorry, but I don't understand what is vhots.
If you have a bug with assault rifle (incorrect position of muzzle flash) try to shoot with pistol first.

665bea3243429voodoo47

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vhots are basically markers on the model (see the small blue circles on my screenshots) that allow the game to spawn stuff at proper places - without them, things like muzzle flashes and brass ejects won't work as they should.

can't help you out more with this as I have no experience with making models (I'm just guessing that you need to import/export the model in a certain way to keep the original vhots intact), so you will have to wait for Olfred.

665bea324355eJMP Jack

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Oh, now I understand. This is a vhot for muzzle flash, and the other for brass ejects. All 5 weapons need a fix?
[Senza titolo.jpg expired]

665bea324367evoodoo47

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I think only the shotgun and rifle have vhots (and need a fix), but I would recommend checking all models just to be sure nothing odd is going on.

665bea3243943JMP Jack

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I think only the shotgun and rifle have vhots (and need a fix), but I would recommend checking all models just to be sure nothing odd is going on.
You're right. I've installed SS2 Tool, SCP beta3 and SHTUP-ND (Awesome!). Now I have a problem with assault rifle. Only the AR muzzle flash need to be fixed. Other weapons are ok (shotgun doesn't have a muzzle flash, only shell ejecting).

665bea3243a6evoodoo47

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nope, both the rifle and shotgun have muzzle flashes (SCP and other mods), and also eject casings. as I've said, the vhots need to be identical to what is currently available on both original Tacticool 1.05 weapons (same vhot positioning and numbering), else things will break.
« Last Edit: 24. May 2017, 13:17:29 by voodoo47 »

665bea3243b91JMP Jack

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Shotgun: done
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665bea3243c8eJMP Jack

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I fixed all vhots but I have a problem: when I shoot with shotgun on the wall, appear a single bullet hole decal. It's normal? If it's normal, where I can find decal image? I want to try to fix it.

665bea3243d87ZylonBane

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Please explain how you think editing a bitmap could cause the engine to spawn more decals.

Regardless, I would advise you to look at the ammo type you're firing HINT HINT.

665bea3243eb0JMP Jack

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If I change the image, for example with a chicken head decal, when I shoting in game, I have a chicken head on the wall.
So, I have an image with multiple bullet holes. If I replace with the original, should be work.

I repeat: "I want to try to fix it". If doesn't work, doesn't matter...

665bea3243f91ZylonBane

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Check. The. Ammo. Type. You're. Firing.
Acknowledged by: chickenhead

665bea3244101JMP Jack

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I use cheats for spawn normal shells. Yeah, you right. It's a slug shell (The hole is, however, too small, but doesn't matter). Ok, then. I uploading my mod for a test.

665bea3244211JMP Jack

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It works?
[JMP_Test.rar expired]

665bea32444f5ZylonBane

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I use cheats for spawn normal shells. Yeah, you right. It's a slug shell (The hole is, however, too small, but doesn't matter).
Not big enough? It leaves a hole on the wall the size of a baseball.  :/

Also, you seem unaware that the decal system in SS2 is not aware of terrain edges. If you shoot a corner with a decal-creating weapon, and the decal is large enough, half of it will be visibly hanging in empty space. So put any thoughts of creating jumbo-sized decals out of your head. There's a very good reason we don't use them.

665bea3244610JMP Jack

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Is't the same size as the hole created by the handgun.  If it was a LITTLE bigger (NOT jumbo), it would have been better, in my opinion.
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