665b13ef20b6f

665b13ef2192f
3 Guests are here.
 

Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
Page: « 1 ... 10 [11] 12 »
Read 25497 times  

665b13ef22092Deu sex

Re: SS2 Community Patch (SCP) Beta 5
665b13ef22107
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
665b13ef224df
Deu sex
Thank you!

 

665b13ef2263bZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665b13ef2269b
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
665b13ef228c5
ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

665b13ef2298dDeu sex

Re: SS2 Community Patch (SCP) Beta 5
665b13ef229df
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

665b13ef22afcvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
665b13ef22b50
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

665b13ef22d69ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665b13ef22dc4
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

665b13ef22fdaDeu sex

Re: SS2 Community Patch (SCP) Beta 5
665b13ef23035
voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

665b13ef230f7voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665b13ef2314b
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

665b13ef2320fZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665b13ef23261
That's actually bad, because it means we haven't fixed it.

665b13ef23329voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665b13ef2338c
well it's not good, but better not good than us actually causing it. that would be a worse not good.

665b13ef23479ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665b13ef234cd
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

665b13ef2355evoodoo47

Re: SS2 Community Patch (SCP) Beta 5
665b13ef235b6
yes I did, check the main crash topic.

665b13ef23641ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665b13ef23694
Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

665b13ef23b90sarge945

Re: SS2 Community Patch (SCP) Beta 5
665b13ef23bf4
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

665b13ef23d99voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665b13ef23e06
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

665b13ef24151sarge945

Re: SS2 Community Patch (SCP) Beta 5
665b13ef241b0
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

665b13ef2424bvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
665b13ef2429a
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

665b13ef244absarge945

Re: SS2 Community Patch (SCP) Beta 5
665b13ef24507
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
665b13ef24677
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

665b13ef247c2voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665b13ef24811
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
665b13ef24a4e
voodoo47
It's not about that, it's about immersion.

665b13ef24aecvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
665b13ef24b38
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
665b13ef24c2b
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of meat and ____!  (Fill in the missing word):
3 Guests are here.
Piggy: "No. Have you met my left fist?"
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b13ef25731