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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
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665bdb51367b1Deu sex

Re: SS2 Community Patch (SCP) Beta 5
665bdb513682d
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
665bdb5136c0d
Deu sex
Thank you!

 

665bdb5136d1eZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665bdb5136d6c
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
665bdb5136fba
ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

665bdb5137083Deu sex

Re: SS2 Community Patch (SCP) Beta 5
665bdb51370d5
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

665bdb51371edvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
665bdb513723e
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

665bdb513744cZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665bdb513749e
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

665bdb513772eDeu sex

Re: SS2 Community Patch (SCP) Beta 5
665bdb5137783
voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

665bdb513782bvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
665bdb513787f
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

665bdb5137935ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665bdb513798b
That's actually bad, because it means we haven't fixed it.

665bdb5137a69voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665bdb5137ac3
well it's not good, but better not good than us actually causing it. that would be a worse not good.

665bdb5137ba3ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665bdb5137bf4
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

665bdb5137c83voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665bdb5137ce1
yes I did, check the main crash topic.

665bdb5137d71ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665bdb5137dbf
Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

665bdb51381d4sarge945

Re: SS2 Community Patch (SCP) Beta 5
665bdb513822e
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

665bdb5138333voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665bdb5138396
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

665bdb513866fsarge945

Re: SS2 Community Patch (SCP) Beta 5
665bdb51386d0
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

665bdb5138772voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665bdb51387c1
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

665bdb5138994sarge945

Re: SS2 Community Patch (SCP) Beta 5
665bdb51389f6
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
665bdb5138b80
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

665bdb5138cacvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
665bdb5138cf9
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
665bdb5138f24
voodoo47
It's not about that, it's about immersion.

665bdb5138fc6voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665bdb5139013
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
665bdb5139104
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

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