66658cc9db75f

66658cc9dbe13
1 Guest is here.
 

Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
Page: « 1 ... 10 [11] 12 »
Read 26018 times  

66658cc9dc793Deu sex

Re: SS2 Community Patch (SCP) Beta 5
66658cc9dc810
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
66658cc9dcb80
Deu sex
Thank you!

 

66658cc9dccecZylonBane

Re: SS2 Community Patch (SCP) Beta 5
66658cc9dcd4b
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
66658cc9dcf7f
ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

66658cc9dd045Deu sex

Re: SS2 Community Patch (SCP) Beta 5
66658cc9dd093
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

66658cc9dd1bavoodoo47

Re: SS2 Community Patch (SCP) Beta 5
66658cc9dd20a
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

66658cc9dd3e1ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
66658cc9dd472
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

66658cc9dd689Deu sex

Re: SS2 Community Patch (SCP) Beta 5
66658cc9dd6e0
voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

66658cc9dd77fvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
66658cc9dd7ce
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

66658cc9dd86aZylonBane

Re: SS2 Community Patch (SCP) Beta 5
66658cc9dd8b7
That's actually bad, because it means we haven't fixed it.

66658cc9dd995voodoo47

Re: SS2 Community Patch (SCP) Beta 5
66658cc9dd9e6
well it's not good, but better not good than us actually causing it. that would be a worse not good.

66658cc9dda9eZylonBane

Re: SS2 Community Patch (SCP) Beta 5
66658cc9ddae9
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

66658cc9ddb85voodoo47

Re: SS2 Community Patch (SCP) Beta 5
66658cc9ddbd3
yes I did, check the main crash topic.

66658cc9ddc64ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
66658cc9ddcb3
Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

66658cc9de285sarge945

Re: SS2 Community Patch (SCP) Beta 5
66658cc9de2ec
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

66658cc9de498voodoo47

Re: SS2 Community Patch (SCP) Beta 5
66658cc9de503
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

66658cc9de7a0sarge945

Re: SS2 Community Patch (SCP) Beta 5
66658cc9de7f8
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

66658cc9de898voodoo47

Re: SS2 Community Patch (SCP) Beta 5
66658cc9de8ee
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

66658cc9deae1sarge945

Re: SS2 Community Patch (SCP) Beta 5
66658cc9deb20
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
66658cc9decd1
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

66658cc9ded9avoodoo47

Re: SS2 Community Patch (SCP) Beta 5
66658cc9dedeb
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
66658cc9defff
voodoo47
It's not about that, it's about immersion.

66658cc9df09cvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
66658cc9df0e8
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
66658cc9df1de
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

Your name:
This box must be left blank:

____ at you, hacker: a pathetic creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
Homer: Kill my boss? Do I dare live out the American dream?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66658cc9e2d18