664923b9961a7

664923b996790
1 Guest is here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 134533 times  

664923b996cafDoomGaze

664923b996d26
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

664923b996e12notaavatar

664923b996e6a
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

664923b996f3enotaavatar

664923b996f8b
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

664923b9970d5voodoo47

664923b997126
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

What does the U.N.N start with?:
1 Guest is here.
I hope this doesn't affect my White House petition to bring back "She's the Sheriff".
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664923b997305