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Editing projectile speeds for the midwife
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Editing projectile speeds for the midwife
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the.d
#0
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02. July 2015, 15:47:05
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Very quick question:
Editing the "
Midwife Shot
"
initial velocity
value does not seem to do anything (tried both vanilla and current SCP's shock2.gam). It still moves at default value, even though the .gam saved properly. It does not seem this value is overwritten or inherited by something else.
All the other projectile speeds (example: player laser pistol) work properly with their respective new values. Am I missing something?
Thanks!
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voodoo47
#1
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02. July 2015, 20:16:40
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confirming, editing the gamesys has no effect.
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ZylonBane
#2
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02. July 2015, 20:41:14
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That's because when you create any AI that links directly to its projectile (which most ranged combat AIs do), it also automatically creates a concrete version of the projectile. Since the projectile initial velocity is one of the properties that gets copied to the concrete, it overrides whatever is on the abstract version in the gamesys.
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voodoo47
#3
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02. July 2015, 20:52:29
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right you are - completely forgot that projectiles work that way.
that basically means you need to edit the gamesys before you place the midwives on the map. for those already in place, you will have to check their links, find their linked projectile concretes and edit their velocity to see any effect.
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Last Edit: 02. July 2015, 20:58:45 by voodoo47
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the.d
#4
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02. July 2015, 20:59:19
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Alright, cool - many thanks for the elaborate reply!
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