6649fce5ee39d

6649fce5ee9eb
1 Guest is here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 135009 times  

6649fce5eee71DoomGaze

6649fce5eeef5
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

6649fce5ef013notaavatar

6649fce5ef0c4
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

6649fce5ef277notaavatar

6649fce5ef2d2
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

6649fce5ef438voodoo47

6649fce5ef4a4
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

System Shock takes place on a space station named ...:
1 Guest is here.
Oh, and it's the passion that you play.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649fce5ef5fe