6649f5e2c8981

6649f5e2c912c
1 Guest is here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 135000 times  

6649f5e2c9760DoomGaze

6649f5e2c97d1
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

6649f5e2c98b1notaavatar

6649f5e2c9905
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

6649f5e2c99cdnotaavatar

6649f5e2c9a18
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

6649f5e2c9b18voodoo47

6649f5e2c9b6b
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
Tell me about your mother.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649f5e2c9cad