6646ea065d42f

6646ea065d938
1 Guest is here.
 
6646ea065dcb9
As an experiment, I tried extending one of the music files in Sony Vegas Pro 16 - specifically '03ALL.wav' in Data/res/snd.crf/SONGS - and then readding it to the archive. When I listened to it in-game, it was slowed down. However, when I did the same thing with one of the WAV files in 'amb', it worked perfectly. Is there any way to prevent System Shock 2 from slowing down extended music files and loop them normally? Thanks

6646ea065de76ZylonBane

6646ea065decc
WAV files in songs must all be saved in exactly the same format.

And overwriting original files is a terrible, bad, no good way to mod the game. The mod manager exists for a reason. Use it.

6646ea065e000Nameless Voice

6646ea065e056
Specifically, what ZB is saying is that you should never modify the original crf files.

Files in a folder with the same name placed either in the game root or in a mod root will override files in in the crf.  Do it that way, don't modify the crf files themselves.

6646ea065e2absarge945

6646ea065e307
I honestly don't understand why anyone would add files to the game root when making a mod is as simple as creating a subfolder in the DMM folder, then it's easy to enable/disable, zip for distribution, etc etc.

Your name:
This box must be left blank:

In which year was System Shock released:
1 Guest is here.
ATX have a function for the rain, it still rains inside buildings etc. tho.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6646ea065e40d