6632f96ce8d8c

6632f96ce9484
3 Guests are here.
 

6632f96ce9c40RocketMan_Remote

6632f96ce9ca3
I can try to fix the height and see how it works out.  The toes I can bend back a bit if you're certain it will look better most of the time (maybe I overdid it a bit).  The grenade hybrid I can at least fix the vhot on the right arm if that's the main concern there.  Dunno if anything will break when I re-compile but at least I can give it a shot.  I'd rather not mess with the gimpy left arm and the neck though.

6632f96ce9f4bRocketMan_Remote

6632f96ce9f98
One thing I noticed about head tracking too... that stupid worm on the side of the hybrid's head is essentially a multi-element pipe and when the planes rotate the neck, the worm shears like you're trying to rip a gummy worm in half or something.  I know the original suffered from this as well but in high resolution, everything looks worse.  Not much can fix that though except for what I already did, which was to make the worm hug the neck even closer so that the projected distance out from the axis of rotation is less, producing slightly less distortion.
Acknowledged by: voodoo47
6632f96cea316
For the bended toes you have to manipulate the skeleton (the boxes)

6632f96cea3ecRocketMan_Remote

6632f96cea44a
You mean if I rotate the vhots, it will change the toe angle?  I never tried that.
6632f96cea54b
noo noo
just the position. Rotating them does nothing

6632f96cea8d7RocketMan

6632f96cea932
Oh I see what you mean.  Yeah for sure.  So far I've been "assuming" that it would cause others like Voodoo grief if I didn't put all the Vhots in anatomically correct locations in case they wanted to attach stuff there.  However if nothing will be done with the feet I could try to fix the toe angle that way.
6632f96ceaa27
Even the vanilla models are not anatomically correct placed.

6632f96ceab47voodoo47

6632f96ceab95
before I forget again; http://i.imgur.com/Uzx8alD.jpg

consoleh.bin - Ceiling Console (-2450) [missing back polys]


also note to self - a few fixed objects are missing from the official fixed objects archive, and are only available in SCP. need to copy them over, as there may be some weird people out there that would want to play with just fixed objects and no SCP.

6632f96ceac43System Shocked

6632f96ceac8f
@ voodoo47

There's a medium plant whose pot has missing poly's. You can find it in the SCP Issue Reporting thread, page 17, my post #394, item #13.

As discussed, I'll let you, post it here.
« Last Edit: 10. June 2015, 00:34:52 by System Shocked »

6632f96cead29voodoo47

6632f96cead74
it will take me a while to go through the last batch of reports, I will be adding stuff as necessary.
Acknowledged by: System Shocked

6632f96ceae44voodoo47

6632f96ceae8f
acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface for quite a bit]


also (as hopefully, there will be more fixing to the Rebirth hybrids), the hybrid pipe is missing a poly;

6632f96ceaf35RocketMan

6632f96ceaf82
I thought I fixed that... I know I fixed it in at least 1 version.  Maybe it wasn't my latest one.

6632f96ceb052voodoo47

6632f96ceb09f
it's not fixed on the latest model available on the previous page.
6632f96ceb19c
The acces_* panels and the consoleh.

6632f96ceb269voodoo47

6632f96ceb2b8
looking good - time to start putting together another fixed objects release I suppose.

6632f96ceb3f9ZylonBane

6632f96ceb446
There are some things I've been meaning to mention but haven't gotten around to digging up the model names. Most important I think is that on the simulation unit models, the screen textures aren't tiled correctly. This is almost impossible to notice with the original low-res textures, but high-res textures make it pretty obvious.
6632f96ceb79c
There are some things I've been meaning to mention but haven't gotten around to digging up the model names.
Just do a System Shocked style report and let voodoo47 do the work  XD

Jokes aside. I wouldn't even know the map name to look that up.
Besides I'm rather busy right now, again :/

6632f96ceb845ZylonBane

6632f96ceb894
Right, that was more a note to myself.
6632f96ceba80
Hydoor hydoor hydooor.

Hydoor hydoor hydoor hydoor, hydoor hydoor.

6632f96cebb87voodoo47

6632f96cebbd6
I am groot?

checked all, looking good as always.



also, about the wip shotgun hybrid - noticed one more problem, he doesn't aim his gun straight at the player, this results in the flash looking off. sure would be nice if the gun could be straightened up a bit.
« Last Edit: 07. June 2015, 13:37:51 by voodoo47 »

6632f96cebcdcRocketMan

6632f96cebd2a
I'll re-iterate that you can't have your cake and eat it too, as they say.  Straightening up the hybrid's aim NECESSARILY makes the death pose look even worse.  When you asked me to fix that I had to twist the gun a bit and that makes his aim worse.  Not sure which way you want to go with this... 

Also, sorry about the delay but I have been a bit busy.  I'll see if I can look at the models today.  Would be nice to clear up this issue about gun aim before that however because there seems to be confusion about it.
6632f96cebe1f
I would say make the gun aim right and just create a dedicated death animation for rebirth.
Would be the cleanest way instead of this somewhere in the middle jiggle juggle because the model and the animation are both bogus.

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
3 Guests are here.
If you really cared about me you would find me a better corpse.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6632f96cebf98