66496e17d19f0

66496e17d1f50
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5680 times  

66496e17d2613Nameless Voice

66496e17d2679
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

66496e17d27e1ZylonBane

66496e17d284b
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

66496e17d2918Nameless Voice

66496e17d2969
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

66496e17d2a4cZylonBane

66496e17d2aa6
Yeah, links and receptrons have had move up / down buttons for years now.

66496e17d2b77ZylonBane

66496e17d2bc8
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

66496e17d2ce4voodoo47

66496e17d2d35
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

66496e17d2f95sarge945

66496e17d2ff3
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

66496e17d328aZylonBane

66496e17d32d4
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

66496e17d3371Nameless Voice

66496e17d33c0
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

66496e17d34d1ZylonBane

66496e17d3524
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

66496e17d36afZylonBane

66496e17d36fa
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

In which year was System Shock 2 released:
1 Guest is here.
I thought of the computer world as a vast arena, divided into different lands, or quadrants, of which the video game arena was one.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66496e17d381f