665ada85b7ba8

665ada85b84da
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7] 8 »
Read 6933 times  

665ada85b8c93Nameless Voice

665ada85b8cf3
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

665ada85b8e42ZylonBane

665ada85b8e9f
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

665ada85b8f54Nameless Voice

665ada85b8fa0
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

665ada85b902aZylonBane

665ada85b9074
Yeah, links and receptrons have had move up / down buttons for years now.

665ada85b9132ZylonBane

665ada85b9184
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

665ada85b92bcvoodoo47

665ada85b930d
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

665ada85b9a3bsarge945

665ada85b9aa7
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

665ada85b9debZylonBane

665ada85b9e48
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

665ada85b9f18Nameless Voice

665ada85b9f6b
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

665ada85ba0b8ZylonBane

665ada85ba10f
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

665ada85ba2b0ZylonBane

665ada85ba337
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

665ada85ba43fZylonBane

665ada85ba494
Tried adding a green glow to the Many goo drops just to see how it looked and... I kind of like it? Gives sort of a bioluminescence vibe that the BotM is otherwise lacking. And since the goo drop emitters even in vanilla already have some self-illumination, it's not a total ass-pull.

https://www.youtube.com/watch?v=94Z8jIDsWmc

665ada85ba5feZylonBane

665ada85ba648
Hold on, I'm going to tweak the tint until you LOVE IT.

665ada85ba7edsarge945

665ada85ba83e
When are you adding tons of bloom (Bloome??) and horrible blurry AA that makes it impossible to see 3 feet in front of you?

It's not a truly modern experience without these "features"

665ada85ba8e5ZylonBane

665ada85ba959
You seem to have a confused notion of what "AA" is.

665ada85bad6fsarge945

665ada85badc9
You seem to have a confused notion of what "AA" is.

Nah, modern temporal AA is a blurry mess.

https://www.youtube.com/watch?v=YEtX_Z7zZSY

You probably haven't played many recent AAA games (I don't blame you) so probably haven't seen this in action, but it's really awful.
« Last Edit: 23. May 2024, 23:44:18 by sarge945 »

665ada85bae82voodoo47

665ada85baed0
most of the people here are nearing their fifties. AA and motion blur are now a function of the eyes, not the gpu.

665ada85bb117sarge945

665ada85bb16f
AA and motion blur are now a function of the eyes, not the gpu.

Don't say this too loud, or Nvidia will patent it and their next cards will contain an exclusive chip that stabs you in the eye repeatedly until your vision is below a certain threshold. Then a year later AMD will release an open source version that will be better in every way but which nobody will use.

665ada85bb2caZylonBane

665ada85bb325
Ever since I first played SS2, it's irritated me that once you step on some worms or get bitten by a spider, you either hope you have some anti-toxin hypos, or you WILL die, eventually. Unlike radiation poisoning, which ironically decays quite quickly.

SCP makes this somewhat less harsh by fixing medbeds to remove toxins, but it still feels kind of absurd that a finite amount of toxin can theoretically deal an infinite amount of damage, since you can just run around indefinitely while poisoned, consuming healing items to keep it from killing you.

So I wonder if it would be a good change to make toxins decay.

Your name:
This box must be left blank:

How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
This is it!!! I dont care if I've said that 642 times over the past years. This is it!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665ada85bb439