6649283c6a143

Post Reply

Your name:
Subject:
Message Icon:

Verification:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:

Shortcuts: Alt+s to submit/post; Alt+p to preview


Topic Summary

Posted by: PvtFunnyGuy
« on: 27. February 2024, 16:19:20 »

ZylonBaneAh that was the problem, cheers to both of ye I got it working the input was very helpful
Posted by: ZylonBane
« on: 27. February 2024, 16:14:06 »

Music requires ALL audio files to have exactly the same encoding. Even the silent parts.
Posted by: voodoo47
« on: 27. February 2024, 16:10:13 »

download an already existing music mod, get the audio files loaded and see the format, then try to go with that.
Posted by: PvtFunnyGuy
« on: 27. February 2024, 16:05:06 »

The 16 bit pcm still plays back as noise, I have a feeling at this point the problem might not be the encoding, I've tried tweaking various settings but can't figure out what it is
Posted by: ZylonBane
« on: 27. February 2024, 14:56:05 »

Expecting a game engine from 1999 to support 24-bit audio is... well it's something that's for sure. Maybe try limiting your bit rates and depths to CD quality.
Posted by: PvtFunnyGuy
« on: 27. February 2024, 12:49:44 »

voodoo47I tried exporting the stems into Audacity and rendering it as a wav with Microsoft ADPCM encoding, still the same problem of it just playing back as noise
Posted by: PvtFunnyGuy
« on: 27. February 2024, 09:54:37 »

ZylonBaneOriginally I was rendering the tracks at 24-bit PCM
Posted by: voodoo47
« on: 27. February 2024, 09:35:45 »

and it needs to be noted that some audio tools are not able to generate a proper file even though the correct format is selected, GoldWave for example.
Posted by: ZylonBane
« on: 27. February 2024, 04:22:43 »

WAVs have to be either PCM or IMA-ADPCM.
Posted by: PvtFunnyGuy
« on: 27. February 2024, 01:25:05 »

I tried rendering the music in both 4 bit IMA ADPCM and 2 bit cADPCM for WAV bit depth as those are the two options Reaper allows me to render in for ADPCM and both results still caused the music to be played back as noise in the game, I did notice the noise was different however if that adds anything
Posted by: voodoo47
« on: 27. February 2024, 00:32:36 »

iirc SS2 audio should be saved in the ADPCM audio format.
Posted by: PvtFunnyGuy
« on: 26. February 2024, 23:26:02 »

I'm just trying to add custom music to SS2 but when I add it, and play it through in the game it just plays back as white noise, I imagine this means I used the wrong formating, I rendered it as a .wav in 48khz, I thought it might've been because it was too high a hz value but I see other mods with the same value, any advice would be appreciated, thanks.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649283c6a980