664928785913b

6649287859733
1 Guest is here.
 

6649287859d20PvtFunnyGuy

6649287859db6
I'm just trying to add custom music to SS2 but when I add it, and play it through in the game it just plays back as white noise, I imagine this means I used the wrong formating, I rendered it as a .wav in 48khz, I thought it might've been because it was too high a hz value but I see other mods with the same value, any advice would be appreciated, thanks.

6649287859f58voodoo47

6649287859f8f
iirc SS2 audio should be saved in the ADPCM audio format.

664928785a060PvtFunnyGuy

664928785a0cd
I tried rendering the music in both 4 bit IMA ADPCM and 2 bit cADPCM for WAV bit depth as those are the two options Reaper allows me to render in for ADPCM and both results still caused the music to be played back as noise in the game, I did notice the noise was different however if that adds anything

664928785a1d3ZylonBane

664928785a221
WAVs have to be either PCM or IMA-ADPCM.

664928785a2c6voodoo47

664928785a312
and it needs to be noted that some audio tools are not able to generate a proper file even though the correct format is selected, GoldWave for example.

664928785a62cPvtFunnyGuy

664928785a696
ZylonBaneOriginally I was rendering the tracks at 24-bit PCM

664928785a8f4PvtFunnyGuy

664928785a9c4
voodoo47I tried exporting the stems into Audacity and rendering it as a wav with Microsoft ADPCM encoding, still the same problem of it just playing back as noise

664928785aac7ZylonBane

664928785ab31
Expecting a game engine from 1999 to support 24-bit audio is... well it's something that's for sure. Maybe try limiting your bit rates and depths to CD quality.

664928785abf9PvtFunnyGuy

664928785ac50
The 16 bit pcm still plays back as noise, I have a feeling at this point the problem might not be the encoding, I've tried tweaking various settings but can't figure out what it is

664928785ad0cvoodoo47

664928785ad63
download an already existing music mod, get the audio files loaded and see the format, then try to go with that.

664928785ae0eZylonBane

664928785ae69
Music requires ALL audio files to have exactly the same encoding. Even the silent parts.

664928785b0e0PvtFunnyGuy

664928785b137
ZylonBaneAh that was the problem, cheers to both of ye I got it working the input was very helpful

Your name:
This box must be left blank:

____ at you, hacker: a pathetic creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
Remember the time before the war? The dream collapsed.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664928785ef0c