6648c2f94e2c6
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
21 Guests, 0 Members
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Engineering
»
Advice for ripping SS2 textures for Quake
6648c2f94e931
1 Guest is here.
New topic
Reply
Topic:
Advice for ripping SS2 textures for Quake
Read 501 times
6648c2f94ee9e
Pacmikey
#0
Report
Quote
Reply
15. June 2023, 15:46:42
6648c2f94ef1f
Want to remake MedSci in Quake for a project.
I'm asking exactly where in the files the Medsci deck environment textures are, and enemy textures. For Quake you take a PCX, JPG, TGA etc and use a program to convert it into a Quake WAD file.
I found a collection of textures for Doom but it has every single texture in the game, and pretty much no naming. I'm wondering how those people who keep remaking Medsci in UE4 do it.
Thanks
«
Last Edit: 15. June 2023, 16:00:06 by Pacmikey
»
6648c2f94f04d
ZylonBane
#1
Report
Quote
Reply
15. June 2023, 17:31:30
6648c2f94f0a4
FAM.CRF. It's just a ZIP file.
AI textures are in MESH.CRF.
Acknowledged by:
Pacmikey
Your name:
This box must be left blank:
How can you challenge a perfect, immortal ____? (Fill in the missing word):
1 Guest is here.
New topic
Reply
Thank you. A cortex reaver will be with you shortly.
Home
»
Community
»
Engineering
»
Advice for ripping SS2 textures for Quake
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6648c2f94f1ef