6650a6ed3e09a

6650a6ed3e629
1 Guest is here.
 

Topic: SSR: Enable texture filtering mod Read 1687 times  

6650a6ed3ead3Nameless Voice

6650a6ed3eb3e
This mod enables default texture filtering for all the textures used in the game, instead of having them use Nearest Neighbour filtering.

This reduces the heavily pixellated look when getting close to a surface, though it doesn't magically make the game's textures higher resolution.

To install, go to "System Shock Remake\SystemShock\Content\Paks\", create a subdirectory named "~mods", and drop the mod's .pak file in there.

6650a6ed3ec94icemann

6650a6ed3ed0b
Could we see some screenshot comparisons? Be interesting to see.

6650a6ed3ee23ZylonBane

6650a6ed3ee72
Since they intentionally went with a pixel art aesthetic (mostly), batch-upscaling all the textures with something like HQX might actually look decent.

6650a6ed3ef6cvoodoo47

6650a6ed3efbc
won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.

6650a6ed3f3bcsarge945

6650a6ed3f412
won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.

"System Shock 2 was released in 1999, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"

"System Shock was released in 2023, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"

I guess what goes around comes around?
Acknowledged by: Chandlermaki

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
1 Guest is here.
You've reached the last page of the internet. You can turn off your computer now.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6650a6ed405e5