665b2c0167959

665b2c01686ee
1 Guest is here.
 

Topic: SSR: Enable texture filtering mod Read 1750 times  

665b2c0168b6cNameless Voice

665b2c0168bcf
This mod enables default texture filtering for all the textures used in the game, instead of having them use Nearest Neighbour filtering.

This reduces the heavily pixellated look when getting close to a surface, though it doesn't magically make the game's textures higher resolution.

To install, go to "System Shock Remake\SystemShock\Content\Paks\", create a subdirectory named "~mods", and drop the mod's .pak file in there.

665b2c0168d0ficemann

665b2c0168d63
Could we see some screenshot comparisons? Be interesting to see.

665b2c0168e66ZylonBane

665b2c0168eb4
Since they intentionally went with a pixel art aesthetic (mostly), batch-upscaling all the textures with something like HQX might actually look decent.

665b2c0168fb2voodoo47

665b2c0168fff
won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.

665b2c01693ffsarge945

665b2c0169453
won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.

"System Shock 2 was released in 1999, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"

"System Shock was released in 2023, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"

I guess what goes around comes around?
Acknowledged by: Chandlermaki

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
1 Guest is here.
But add zombies into your game and suddenly you’re looking at 4.5 percent of Japanese players, even before proper localization!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b2c016a042