66491fb98c324

66491fb98c941
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5601 times  

66491fb98cf30Nameless Voice

66491fb98cfa8
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

66491fb98d12dZylonBane

66491fb98d193
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

66491fb98d253Nameless Voice

66491fb98d2aa
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

66491fb98d34dZylonBane

66491fb98d3a2
Yeah, links and receptrons have had move up / down buttons for years now.

66491fb98d47eZylonBane

66491fb98d4d5
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

66491fb98d66bvoodoo47

66491fb98d6c0
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

66491fb98da53sarge945

66491fb98dab6
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

66491fb98ddb4ZylonBane

66491fb98de02
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

66491fb98debbNameless Voice

66491fb98df14
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

66491fb98e04dZylonBane

66491fb98e0b5
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

66491fb98e284ZylonBane

66491fb98e2db
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

In which year was System Shock 2 released:
1 Guest is here.
You're messing with my Zen thing, man.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66491fb98e407