6648736c22fd9

6648736c23423
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5367 times  

6648736c23af2Nameless Voice

6648736c23b60
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6648736c23d2fZylonBane

6648736c23d96
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6648736c23e6dNameless Voice

6648736c23ebd
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6648736c23f56ZylonBane

6648736c23fa4
Yeah, links and receptrons have had move up / down buttons for years now.

6648736c24081ZylonBane

6648736c240d0
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6648736c241f2voodoo47

6648736c24241
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6648736c2448asarge945

6648736c244e5
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6648736c247adZylonBane

6648736c247fa
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6648736c248a2Nameless Voice

6648736c248ef
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6648736c24a0bZylonBane

6648736c24a63
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6648736c24c58ZylonBane

6648736c24caf
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

The deck number where you shall meet Dr. Janice Polito:
1 Guest is here.
What do we know about insurance companies? Oh, that's right! They love *munay* a lot.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648736c24de3