6648377374894

6648377374d0a
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5327 times  

6648377375462Nameless Voice

66483773754d3
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6648377375679ZylonBane

66483773756f4
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6648377375833Nameless Voice

66483773758ac
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6648377375993ZylonBane

66483773759f8
Yeah, links and receptrons have had move up / down buttons for years now.

6648377375af4ZylonBane

6648377375b43
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6648377375c87voodoo47

6648377375cd6
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6648377375f51sarge945

6648377375faa
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6648377376245ZylonBane

6648377376291
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6648377376332Nameless Voice

664837737637e
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6648377376487ZylonBane

66483773764b4
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6648377376663ZylonBane

66483773766b2
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
1 Guest is here.
....And here's the thing, it's made of worms.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66483773767c4