6648b017107b0

6648b01710d08
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5416 times  

6648b017114d3Nameless Voice

6648b01711546
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6648b017116d0ZylonBane

6648b0171173c
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6648b017117feNameless Voice

6648b0171184d
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6648b017118e1ZylonBane

6648b0171192d
Yeah, links and receptrons have had move up / down buttons for years now.

6648b017119eaZylonBane

6648b01711a34
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6648b01711b49voodoo47

6648b01711b97
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6648b01711e77sarge945

6648b01711edd
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6648b017121adZylonBane

6648b017121fd
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6648b017122a6Nameless Voice

6648b017122f4
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6648b017123fbZylonBane

6648b01712464
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6648b0171264bZylonBane

6648b017126a2
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
1 Guest is here.
Here are all the colours you need for a rabbit.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648b017127dd