66498037012ab

6649803701788
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5698 times  

6649803701f15Nameless Voice

6649803701f80
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

66498037020fdZylonBane

6649803702154
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6649803702211Nameless Voice

664980370225e
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

66498037022ecZylonBane

664980370233d
Yeah, links and receptrons have had move up / down buttons for years now.

6649803702403ZylonBane

664980370244e
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

664980370254cvoodoo47

6649803702599
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

66498037028aesarge945

6649803702919
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6649803702c4fZylonBane

6649803702c9c
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6649803702d40Nameless Voice

6649803702d93
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6649803702e9aZylonBane

6649803702eeb
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6649803703080ZylonBane

66498037030d0
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

What does the U.N.N start with?:
1 Guest is here.
There Is Nothing You Can Possess That I Cannot Bleepboo Beep
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649803703213