664923a811c0d

664923a81202b
1 Guest is here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 134530 times  

664923a81248bDoomGaze

664923a812551
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

664923a81265fnotaavatar

664923a8126b8
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

664923a812784notaavatar

664923a8127d0
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

664923a8128e0voodoo47

664923a81292f
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
1 Guest is here.
The time loop, pt II
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664923a812a5b