66486c9b5b06d

66486c9b5b484
1 Guest is here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 134067 times  

66486c9b5b8d4DoomGaze

66486c9b5b951
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

66486c9b5ba5enotaavatar

66486c9b5bab6
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

66486c9b5bb83notaavatar

66486c9b5bbd0
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

66486c9b5bccfvoodoo47

66486c9b5bd1d
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
1 Guest is here.
And be more careful next time, and take this as a valuable lesson learned
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66486c9b5be0f