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Topic: SS2 Christine FM2: UNN Nightwalker v3
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66495be8e65eevoodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
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you can't jump when swimming. anyway, as mentioned, a ladder should be available to all that have applied the hotfix, unless we are talking about a different area that I have missed.
Re: SS2 Christine FM2: UNN Nightwalker v2
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I just finished Pointerbee today and really want to play this one but I'm having the famous issue of being stuck in the cell and never being able to get out. I have the steam version of the game and installed this mod just like pointerbee so why isn't it working?! I have tried all the fixes in the forum all the download links are either down or require signin up which i really don't want to do. How can I make this mod work?
Re: SS2 Christine FM2: UNN Nightwalker v2
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I managed to get it working but there seems to be some issues such as there was a missing powercell in the first level so i had to cheat and spawn one just to keep going, also there's no ladders in the underwater areas in the maintenance tunnels so if you jump in you're stuck forever

66495be8e70f2voodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
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why isn't it working?!
all the latest stuff requires a SS2tool patched install of SS2. you probably didn't patch up.
I managed to get it working
how exactly?
there seems to be some issues such as there was a missing powercell in the first level so i had to cheat and spawn one just to keep going, also there's no ladders in the underwater areas in the maintenance tunnels so if you jump in you're stuck forever
again, you are most likely not patched up with SS2tool, this is required for stuff to work properly. you can share a save if you want, I can check it and tell for sure.
I have tried all the fixes in the forum all the download links are either down or require signin up which i really don't want to do.
none of our stuff requires that. can you tell us what is not available?
Re: SS2 Christine FM2: UNN Nightwalker v2
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I have problem with hybrid's shitgun - looks messy. I tried to install various patches with no good results. I'm using steam launcher to play FM's

66495be8e7415voodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
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patch up with SS2tool, extract the quickfix into the Nightwalker folder, load any additional mods with the mod manager (make sure to use the Rebirth version of RealSG for Rebirth, if using that), use FMselect to launch. anything else isn't supported.
« Last Edit: 15. June 2019, 08:08:01 by Moderator »
Re: SS2 Christine FM2: UNN Nightwalker v2
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Yes, it solved my problem, much thanks!

Also SS2tool can't be installed within directory which path to it contains 'Program files' phrase. I copied my steam ss2 files to brand new directory.
Re: SS2 Christine FM2: UNN Nightwalker v2
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Hi ,i noticed this and other mods have attachments or "Download via thiefmissions.com" .

It's not clear if the attachment versions are the newest or the versions from thiefmissions .com

Also, for example ,on this page there is 3 attachments but the thiefmissions .com is one file.

What should i be downloading if i want all the latest files for a particular mod?

66495be8e7adevoodoo47

Re: SS2 Christine FM2: UNN Nightwalker v2
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always download from here, any other site will either have the same files, or outdated ones.
Acknowledged by: icemann
Re: SS2 Christine FM2: UNN Nightwalker v2
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Cheers  man ,i grabbed  the releases i wanted from the attachments here.

66495be8e7e3dChristine

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I have updated the UNN Nightwalker to V3 Newdark. I hope you'll like it   :)

Kolya has updated the first post :thumb:

https://www.systemshock.org/index.php?topic=285.msg644#msg644 
Acknowledged by 2 members: Marvin, hemebond
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Thank you so much Christine.  I still have and love all your system shock and thief missions.  I eagerly look forward to Polaris and Holiday updates.   
Acknowledged by: Christine
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Just to give a feedback, finished the FM and it played great. The respawn rates were on point, and everything worked well. The only minor negative point it's the abundance of items, even in Impossible (never ran out of supplies, besides armor-piercing bullets; same as in Pointerbee). Perhaps were amounts balanced for a higher respawn rates? Nevertheless, great FMs and looking forward to Polaris. Would it be a good idea to wait for the update before playing?

66495be8e824fChristine

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 Thank you, it's allways good to get some feedback  :thumb:

I will take a few weeks for Polaris, but the spawn works now like it should. In the old version there are some places where the spawn is out of control. If you don't like a high spawn rate, it would be better you wait for the update.

66495be8e835aSilverdogz

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So I think I've run into a bug. When I try to deactivate the engine core, it's labeled as a UNN computer. When I try to interact with it I hear the audio cue "Access Needed" and nothing happens. I've deactivated the fuel, before attempting to turn off the core.

66495be8e850fvoodoo47

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@Christine checked his save (attached), and it seems like multitrigger 1372 just didn't fire for some reason, even though it should, as far as I can tell (buttons 668 and 669 have been pressed, the fuel interrupt quest is done).

//actually, I think 1372 did fire, as the fuel interrupt quest is marked complete. so the culprit seems to be delay trap 1373?
[save_3 nw.zip expired]
« Last Edit: 17. September 2020, 19:30:06 by voodoo47 »

66495be8e8611Christine

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I didn't make any changes at the triggers and traps, I'll take a look at his savegame.

66495be8e8702voodoo47

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yeah, it doesn't seem like anything is wrong with the setup, looks like the signal just somehow stopped on delay trap 1373 (confirmed he didn't receive the modules and email).

66495be8e87fdChristine

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He didn't receive the email from captain Weber, but he received the email from Shodan. (this email is sent after the email from the captain) - It's really strange, I never had this happen to me  :thinking:

66495be8e8926voodoo47

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yes, but that one is on a different delay trap. anyway, it looks like one of those rare situations where something just goes wrong, and nobody can find out why.

I'll fix his save and write it off as mysteries of the Dark.
Acknowledged by: Christine

66495be8e8d24Stefano

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ChristineI just finished the mission. Incredible. Even better than Ponterbee Station. WOW!

P.S. I've used the Recycler pretty much everywhere and had no problem with the nanites disappearing, so it was just an inherent bug in SS2, as you and others were telling me.
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After putting off playing this FM for months (!), I ended up devouring it in a single sitting during a lazy weekend (it's unhealthy, I know!). Needless to say, my impression was very positive, and I'm eager to finish the rest of the series. I really liked how short and sweet the whole experience felt, while also leaving enough room for customizing your stats before the end (although as a PSI user on Impossible, I didn't unlock as high a PSI tier as I would have liked to). I also really appreciated the many little side-stories conveyed through the voice logs - such things lend a lot to an FM's personality, making it feel like something more than just a compact rehash of the original campaign.

Of course, I've also played with the re-recorded SHODAN e-mails. They might have been a small addition, yet they really helped to immerse myself in the experience more. Moreover, in spite of having complained a little bit about the voice acting in the first FM, I had no issues whatsoever this time around - in fact, I've quite liked  it. Perhaps I was just in a nitpicky mood the last time!

UNN Polaris will be next. Hopefully without another months long delay.
« Last Edit: 24. October 2022, 23:16:22 by Jules »
Acknowledged by: Christine

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