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Topic: SS2 Christine FM4: Urlaub V3
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66474367636ccHardcore

Re: SS2 Christine FM4: Urlaub V2
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Hello, Now I reached the final part of the campaign - time for Holiday. Unfortunately you can't play this mission without new dark, just for information: When you enter the visitor centre after u arrive with the shuttle, you can explore the surroundings. But you don't get to the next part of the mission, you can't enter doors and outside in the green there are visible blocking walls.

After installing new dark with this fm everything runs fine.

66474367638eavoodoo47

Re: SS2 Christine FM4: Urlaub V2
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is this a support request? one way or another, putting together an oldDark build that would run FMs is probably not too easy nowadays, and shouldn't be attempted unless you are an advanced user looking for something very particular.

6647436763c3fChristine

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I have updated the Holiday missions, I hope you'll like it :)

Kolya has updatet the first post  :thumb: https://www.systemshock.org/index.php?topic=1031.0
Acknowledged by 2 members: Hikari, hemebond

6647436763e20icemann

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Bug fixes, or new additions in there?

6647436763f36Christine

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Update for NewDark, new textures, new objects, some changes.  :)

6647436764241Evengard

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Just finished all 4 of Christine FMs (including this one), and I must say - good job! The feels are really similar to the original System Shock 2, even though I can see Christine do have some "preferences" in map layouts - they feel like Christine signature xD

Anyway, System Shock 2 is the only game so far I STILL jump because of the "crawling fear" and uneasiness being in the environments, and somehow Christine managed to reproduce it in her FMs as well.

...Well this one is a bit different from the other ones, although I really liked the overall style. I'd actually like to see more of FMs with "earthly politics" a bit like this one. Feels a bit like James Bond xD He also likes Carribean-styled islands, where something... Is going on behind the curtain xD
Acknowledged by: Christine
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I've just finished playing this FM myself. Surely I can't be the only one who felt like these levels were strongly inspired by the "Rest and Relaxation" mission in the first NOLF? That definitely made me enjoy this FM even more than what I would otherwise have already done.

I couldn't help noticing how strongly the engine seems to be built around rendering nighttime environments (as in Thief) or artificially illuminated spaceship corridors. While the mapping was, as usual, stellar, the lighting always felt somewhat odd, as if there were no actual sun illuminating the levels even when it was meant to be daytime. I'm not complaining, of course - I merely found this to be an interesting detail.

Finally, I found this FM to be pretty tough. Of course, stubbornly insisting on playing this on Impossible can't have helped. Still, I kind of liked being forced to play tactically, suddenly unloading my Uzi while peeking around a corner.

6647436764618voodoo47

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it's probably called the DARK Engine for a reason.
Acknowledged by: Jules

6647436764772ZylonBane

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Or because it was originally created for Dark Camelot.
Acknowledged by: Jules
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voodoo47You know what? I've known these games for years, but it never occurred to me that the "Dark" part in the engine's name partially stood for that. And for Dark Camelot. It's weird how our brains work sometimes...

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This I had found was quite spectacular one evening when I had to use the Metropolitan Line, which has especially groovy seat patternation.
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