6649291527483

66492915278aa
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5614 times  

6649291527f17Nameless Voice

6649291527f92
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6649291528131ZylonBane

664929152818b
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

664929152825cNameless Voice

66492915282ad
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

664929152834dZylonBane

66492915283ab
Yeah, links and receptrons have had move up / down buttons for years now.

664929152847cZylonBane

66492915284c9
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

66492915285cevoodoo47

664929152861b
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

664929152889bsarge945

6649291528918
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6649291528c02ZylonBane

6649291528c52
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6649291528cfaNameless Voice

6649291528d47
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6649291528e45ZylonBane

6649291528e97
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6649291529055ZylonBane

66492915290ae
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

A familiar door code with 3 digits:
1 Guest is here.
Remember the time before the war? The dream collapsed.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66492915291e3