6648fe1b02faf

6648fe1b037d9
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5557 times  

6648fe1b040b2Nameless Voice

6648fe1b0411b
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6648fe1b0438bZylonBane

6648fe1b043fc
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6648fe1b044dbNameless Voice

6648fe1b0452e
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6648fe1b045c6ZylonBane

6648fe1b04618
Yeah, links and receptrons have had move up / down buttons for years now.

6648fe1b047a8ZylonBane

6648fe1b0480b
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6648fe1b0498bvoodoo47

6648fe1b04ac5
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6648fe1b05050sarge945

6648fe1b050bf
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6648fe1b05427ZylonBane

6648fe1b0548e
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6648fe1b0558fNameless Voice

6648fe1b055f2
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6648fe1b0586aZylonBane

6648fe1b058d9
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6648fe1b05d14ZylonBane

6648fe1b05d7c
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

System Shock takes place on a space station named ...:
1 Guest is here.
Excuses, excuses, excuses. What a week. Hard times are back.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648fe1b05fe1