66552faad83fa

66552faad8994
1 Guest is here.
 

Topic: SS2 Modern Menu Read 9528 times  

66552faad9178ZylonBane

66552faad91fc
System Shock 2 Modern Menu
18 Jan 2021
by ZylonBane

Requires SS2 NewDark patch.

This mod replaces the main menus with menus in a more modern style.

There are separate English, German, and international (anything other than English or German) versions of this mod. This is necessary because SS2's UI code only knows how to center text within each text region. There's no way to tell it to left-justify text, so to make it look as if it is, I had to fake it by sliding each text field around until they lined up. This only works when the precise text of each field is known, so it has to be done on a per-language basis. The international version just gives up and leaves everything centered, and with more vertical spacing to accommodate any text overflowing to multiple lines.

https://www.youtube.com/watch?v=atod-xFVqtg
This was specifically inspired by the menus for Valve's Source Engine games, which show a live scene from the game behind the menu text. I wanted to see if I could pull off something similar-looking in Dark.
Acknowledged by: Jules
66552faad93fd
Looks really cool! Also nice how the animation works (a bunch of smaller png's overlaying on the main picture).

What would be ubercool it to have small maps of each level (which would load depending on the current quicksave latest available map) which would work in real time, with living enemies patroling the corridors. The way HL2 and some mods work.

66552faad9538Hardkern

66552faad959a
Wow, that is an image animation and not a rendered scene?!
I didn't notice. Good work!

66552faad96b9voodoo47

66552faad9797
it indeed is. also, the botm teeth grinding version was half-jokingly requested on discord..

66552faad9943voodoo47

66552faad9997
for SS2? yeah, the official NDS discord has a general SS2 section. I usually drop links to mods and tools there once they go live here.

66552faad9a2eZylonBane

66552faad9a7a
Hey, could someone post intrface/netmain.str and intrface/sim.str from the Deutsch and Français versions of the game?

66552faad9b25voodoo47

66552faad9b78
you probably meant intrface/german/*.str, attached. was not aware there is a FR version of the game btw, is that an official release?
[NETMAIN.STR expired]
« Last Edit: 18. December 2020, 15:57:36 by voodoo47 »

66552faad9c11ZylonBane

66552faad9c5d
There are some French strings in shock.cfg, so...  ¯\_(ツ)_/¯

66552faad9cfevoodoo47

66552faad9d4a
maybe they say "FR translation not available"?

also no idea why did I attach notes.str, will fix once I get back to my main rig.
66552faad9ec5
AFAIK the English and German versions are the only official releases. The fact that we have a French translation mod would seem to confirm that there is no French release.

66552faad9f83voodoo47

66552faad9fd1
weeell we also have a DE translation. anyway, quick google search reveals nothing.

and attaching the proper string file.
[SIM.STR expired]

66552faada2e2sarge945

66552faada344
This is awesome! I take it there are no plans to do any from any other scenes/levels?. Would be nice to have a handful of mods we can switch to as we progress similar to how the main menu in the Source games updates occasionally as we progress through the game.

66552faada42aZylonBane

66552faada47b
The challenge is finding areas in the game that are visually interesting and recognizable, and have two or three loopable animations visible, and have AIs in the area to provide sounds to sell the illusion that it's a live scene.

66552faada7beZylonBane

66552faada812
I've updated the English version to work correctly when multiplayer is disabled, and added German and international versions.

66552faada953Deu sex

66552faada9a3
I'm curious, is it like Half Life 2 when the background scene changes or is it always level 1 ?
Edit : just tried it, it's a looping cutscene I thought it was in engine, silly me! Still, pretty cool for what it is. Thanks for the mod!
« Last Edit: 19. January 2021, 01:18:45 by Deu sex »
66552faadac5c
Lovely work on this one. I always liked the clean style of the menus in Valve's Source games, and I wish more games adopted it. I wouldn't mind seeing something similar for Thief...

Your name:
This box must be left blank:

TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
1 Guest is here.
Repeat every word that you say to me
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66552faadaddd