6656901ad9c54
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
51 Guests, 1 Member
ZylonBane
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Engineering
»
Advice for ripping SS2 textures for Quake
6656901ada31b
1 Guest is here.
New topic
Reply
Topic:
Advice for ripping SS2 textures for Quake
Read 569 times
6656901ada7f9
Pacmikey
#0
Report
Quote
Reply
15. June 2023, 15:46:42
6656901ada86e
Want to remake MedSci in Quake for a project.
I'm asking exactly where in the files the Medsci deck environment textures are, and enemy textures. For Quake you take a PCX, JPG, TGA etc and use a program to convert it into a Quake WAD file.
I found a collection of textures for Doom but it has every single texture in the game, and pretty much no naming. I'm wondering how those people who keep remaking Medsci in UE4 do it.
Thanks
«
Last Edit: 15. June 2023, 16:00:06 by Pacmikey
»
6656901ada9d9
ZylonBane
#1
Report
Quote
Reply
15. June 2023, 17:31:30
6656901adaa3d
FAM.CRF. It's just a ZIP file.
AI textures are in MESH.CRF.
Acknowledged by:
Pacmikey
Your name:
This box must be left blank:
____ at you, hacker: a pathetic creature of meat and bone! (Fill in the missing word):
1 Guest is here.
New topic
Reply
I know what you really are! I can't prove it but I'm on to you!
Home
»
Community
»
Engineering
»
Advice for ripping SS2 textures for Quake
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6656901addf5c