6649e8f75636d
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
16 Guests, 1 Member
Ghost
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Engineering
»
HowTo: Radiation and Toxins
6649e8f75692d
1 Guest is here.
New topic
Topic:
HowTo: Radiation and Toxins
Read 831 times
6649e8f756c90
MrTrip
#0
Report
21. May 2013, 19:40:40
6649e8f756cf8
I see no tutorials anywhere on adding \ removing radiation and toxins... How do I accomplish this?
I'm mostly asking here, because I want it searchable later on. I could always open Engineering and figure it out myself I guess...
«
Last Edit: 22. May 2013, 20:28:25 by MrTrip
»
6649e8f756e9b
ZylonBane
#1
Report
21. May 2013, 20:04:39
Re: Radiation \ Toxin add and remove
6649e8f756efb
Radiation is added/removed with specially scripted room brushes. See the decon shower in rec2.mis.
Toxins are more of a monster/hypo thing. No idea about scripting them.
Acknowledged by:
MrTrip
6649e8f757075
MrTrip
#2
Report
21. May 2013, 20:34:51
Re: Radiation \ Toxin add and remove
6649e8f7570b0
I decided to write this up for anybody else who needs to find it.
Radiation
Rad Rooms can be added as a Room type (Shift+Insert)
Add the following properties to the Room
GameSys -> RadLevel (Engineering 1 uses 35)
Player -> Hazard -> RadAbsorb 0.10 (Again, an Engineering value)
Scripts -> RadRoom
Toxins
Create a marker and place it where you want the toxins to hit you.
Add A-> Act\React Sources
Use the following values. You can adjust the values to your liking.
«
Last Edit: 25. May 2013, 22:13:44 by Kolya
»
1 Guest is here.
New topic
toots: Term of endearment roughly equivalent to baby. Note: Only applicable if you live in a black and white movie.
Home
»
Community
»
Engineering
»
HowTo: Radiation and Toxins
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6649e8f7571fc