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Portable Battery Bug Question
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Topic:
Portable Battery Bug Question
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Yankee Clipper
#0
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14. July 2014, 22:51:01
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I have created a little dml that makes use of the NVScript, NVBattery, which is supposed to fix the portable battery bug. My question is, what is a surefire way to make the bug appear? I would like to get myself into a situation where it should be guaranteed to display the bug, so I can check if my fix really fixed the problem.
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voodoo47
#1
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14. July 2014, 22:56:02
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if I remember correctly, the charged item will not be charged fully when you use your entire stack of batteries onto the charged object. it can be avoided by alt-splitting just one battery from the stack and using the single battery on the item, which will be charged fully then.
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Yankee Clipper
#2
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14. July 2014, 23:04:09
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It has been my experience that the bug happens intermittently. I think it has something to do with changing levels and the last time you charged up. I haven't paid enough attention to be sure of when it happens, but I am sure it has been intermittent.
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ThiefsieFool
#3
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15. July 2014, 07:06:48
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The battery gets a random value of power after changing the level (taken from the new object ID I think), this new value might still be higher than 100+10*maintenance sometimes though, making the bug intermittent.
Acknowledged by:
Nameless Voice
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Yankee Clipper
#4
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15. July 2014, 23:48:43
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That makes sense. Thanks for the info.
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And good luck, good luck, good luck, good luck, good luck. I heard you needed some.
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