664a26e69e4ad

664a26e69e911
1 Guest is here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 135190 times  

664a26e69ecfaDoomGaze

664a26e69ed81
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

664a26e69ee6anotaavatar

664a26e69eec1
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

664a26e69efabnotaavatar

664a26e69eff8
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

664a26e69f0f9voodoo47

664a26e69f148
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
1 Guest is here.
Chaos. Good news.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a26e69f233