66482fab991fe

66482fab99783
1 Guest is here.
 

Topic: SHODAN Boss Fight Music Mod Read 923 times  

66482fab99dbcCyberneticGeneral

66482fab99e41
https://www.youtube.com/watch?v=JTnkyWDJkqc

IMPORTANT NOTE: This music can ONLY be triggered by crossing a certain point in the boss arena. To do this quickly, continue advancing to the right as soon as the fight commences. Also, I got fewer audio-related problems with 'Positional Sound Bias" set to the middle of the scale in options.

This mod adds one of two (your choice) looping music tracks to the SHODAN boss fight. I created a remix using fragments by James L. Venable.

Watch the linked YouTube video to sample them both.

Just load in the mod manager.

SBFM Option 1: https://drive.google.com/file/d/1Ip3eSZhsjMgV7M5Jd2P4VVlMdXiah5y7/view?usp=drive_link
SBFM Option 2: https://drive.google.com/file/d/1cp77zYbHv4_Y0aE9fUenIY7Cz418L963/view?usp=drive_link
« Last Edit: 27. June 2023, 16:44:08 by CyberneticGeneral »

66482fab9a06cDeu sex

66482fab9a0cd
Please provide a youtube video or something, for a sneak peek, that mod could be interesting!

66482fab9a317CyberneticGeneral

« Last Edit: 24. June 2023, 16:16:27 by CyberneticGeneral »

66482fab9a65eZylonBane

66482fab9a6d3
Please provide a youtube video or something, for a sneak peek, that mod could be interesting!
Imagine what the soundtrack for having drunk fifty Red Bulls would sound like. It's a level of manic that doesn't particularly match the pace of the final SHODAN fight. Even for a racing game like Wipeout or F-Zero it would be a bit high-strung.

As far as James L. Venable tracks go, something like this would be a better match for SS2, both in terms of tempo and instrumentation:
https://www.youtube.com/watch?v=7t5gyG_FU1c

66482fab9aa33CyberneticGeneral

66482fab9aa99
As far as James L. Venable tracks go, something like this would be a better match for SS2, both in terms of tempo and instrumentation.

This is great. Had I known about this extended mix of James L. Venable sooner, I would've used it. In fact, I'll create a shortened remix from the fragments and then include it as 'Option 1'.

I can also partly understand your musical perspective and reasoning about 'Option 2'. On my first playthrough, it was a fast-paced race to deactivate the shields whilst avoiding electrified floors, projectiles, and SHODAN's mocking personified avatars - so it always did for me personally. Also, the mod track has a motivational and slightly 'heroic' quality, which I think is fitting for the finale. Even 'Med Sci 1' is sometimes pretty hectic for the introductory area, ha.
« Last Edit: 24. June 2023, 21:12:09 by CyberneticGeneral »

66482fab9abe1voodoo47

66482fab9ac3f
also, how to set up your mod to be mod manager compatible - place your modified files into a folder that mirrors the name of the original crf file (omit the extension), zip the folder, done.

66482fab9aeebCyberneticGeneral

66482fab9af4c
ZylonBane
Done. The new one-minute remix is Option 1. The original is Option 2.
« Last Edit: 24. June 2023, 19:33:52 by CyberneticGeneral »

66482fab9b060Deu sex

66482fab9b0b7
If I had to chose for me it would definitely be option 2, but even then, while I really like the energy of the track, it kind of lacks that "oh my god Shodan is going to rule over the entire universe, probably" desperate vibe the base game is going for.
But I didn't play the bossfight with the track playing, maybe it works much better in practice than I think.

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
1 Guest is here.
It takes one to know one and I think you got it bad.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66482fab9b225