665ac5ce5ba97

665ac5ce5c794
1 Guest is here.
 

Topic: SHODAN Boss Fight Music Mod Read 1043 times  

665ac5ce5cce8CyberneticGeneral

665ac5ce5cd5c
https://www.youtube.com/watch?v=JTnkyWDJkqc

IMPORTANT NOTE: This music can ONLY be triggered by crossing a certain point in the boss arena. To do this quickly, continue advancing to the right as soon as the fight commences. Also, I got fewer audio-related problems with 'Positional Sound Bias" set to the middle of the scale in options.

This mod adds one of two (your choice) looping music tracks to the SHODAN boss fight. I created a remix using fragments by James L. Venable.

Watch the linked YouTube video to sample them both.

Just load in the mod manager.

SBFM Option 1: https://drive.google.com/file/d/1Ip3eSZhsjMgV7M5Jd2P4VVlMdXiah5y7/view?usp=drive_link
SBFM Option 2: https://drive.google.com/file/d/1cp77zYbHv4_Y0aE9fUenIY7Cz418L963/view?usp=drive_link
« Last Edit: 27. June 2023, 16:44:08 by CyberneticGeneral »

665ac5ce5ced4Deu sex

665ac5ce5cf24
Please provide a youtube video or something, for a sneak peek, that mod could be interesting!

665ac5ce5d109CyberneticGeneral

« Last Edit: 24. June 2023, 16:16:27 by CyberneticGeneral »

665ac5ce5d3e8ZylonBane

665ac5ce5d43e
Please provide a youtube video or something, for a sneak peek, that mod could be interesting!
Imagine what the soundtrack for having drunk fifty Red Bulls would sound like. It's a level of manic that doesn't particularly match the pace of the final SHODAN fight. Even for a racing game like Wipeout or F-Zero it would be a bit high-strung.

As far as James L. Venable tracks go, something like this would be a better match for SS2, both in terms of tempo and instrumentation:
https://www.youtube.com/watch?v=7t5gyG_FU1c

665ac5ce5d6f2CyberneticGeneral

665ac5ce5d748
As far as James L. Venable tracks go, something like this would be a better match for SS2, both in terms of tempo and instrumentation.

This is great. Had I known about this extended mix of James L. Venable sooner, I would've used it. In fact, I'll create a shortened remix from the fragments and then include it as 'Option 1'.

I can also partly understand your musical perspective and reasoning about 'Option 2'. On my first playthrough, it was a fast-paced race to deactivate the shields whilst avoiding electrified floors, projectiles, and SHODAN's mocking personified avatars - so it always did for me personally. Also, the mod track has a motivational and slightly 'heroic' quality, which I think is fitting for the finale. Even 'Med Sci 1' is sometimes pretty hectic for the introductory area, ha.
« Last Edit: 24. June 2023, 21:12:09 by CyberneticGeneral »

665ac5ce5d869voodoo47

665ac5ce5d8b8
also, how to set up your mod to be mod manager compatible - place your modified files into a folder that mirrors the name of the original crf file (omit the extension), zip the folder, done.

665ac5ce5daa5CyberneticGeneral

665ac5ce5daf9
ZylonBane
Done. The new one-minute remix is Option 1. The original is Option 2.
« Last Edit: 24. June 2023, 19:33:52 by CyberneticGeneral »

665ac5ce5dbdbDeu sex

665ac5ce5dc2b
If I had to chose for me it would definitely be option 2, but even then, while I really like the energy of the track, it kind of lacks that "oh my god Shodan is going to rule over the entire universe, probably" desperate vibe the base game is going for.
But I didn't play the bossfight with the track playing, maybe it works much better in practice than I think.

Your name:
This box must be left blank:

A familiar door code with 3 digits:
1 Guest is here.
People have taboos closely tailored to their own limitations.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665ac5ce5e63d