664a7ce77f22b

664a7ce77f720
1 Guest is here.
 

Topic: SHODAN Boss Fight Music Mod Read 971 times  

664a7ce77fd17CyberneticGeneral

664a7ce77fd8a
https://www.youtube.com/watch?v=JTnkyWDJkqc

IMPORTANT NOTE: This music can ONLY be triggered by crossing a certain point in the boss arena. To do this quickly, continue advancing to the right as soon as the fight commences. Also, I got fewer audio-related problems with 'Positional Sound Bias" set to the middle of the scale in options.

This mod adds one of two (your choice) looping music tracks to the SHODAN boss fight. I created a remix using fragments by James L. Venable.

Watch the linked YouTube video to sample them both.

Just load in the mod manager.

SBFM Option 1: https://drive.google.com/file/d/1Ip3eSZhsjMgV7M5Jd2P4VVlMdXiah5y7/view?usp=drive_link
SBFM Option 2: https://drive.google.com/file/d/1cp77zYbHv4_Y0aE9fUenIY7Cz418L963/view?usp=drive_link
« Last Edit: 27. June 2023, 16:44:08 by CyberneticGeneral »

664a7ce77fef2Deu sex

664a7ce77ff41
Please provide a youtube video or something, for a sneak peek, that mod could be interesting!

664a7ce780161CyberneticGeneral

« Last Edit: 24. June 2023, 16:16:27 by CyberneticGeneral »

664a7ce78048cZylonBane

664a7ce7804ec
Please provide a youtube video or something, for a sneak peek, that mod could be interesting!
Imagine what the soundtrack for having drunk fifty Red Bulls would sound like. It's a level of manic that doesn't particularly match the pace of the final SHODAN fight. Even for a racing game like Wipeout or F-Zero it would be a bit high-strung.

As far as James L. Venable tracks go, something like this would be a better match for SS2, both in terms of tempo and instrumentation:
https://www.youtube.com/watch?v=7t5gyG_FU1c

664a7ce7807baCyberneticGeneral

664a7ce780810
As far as James L. Venable tracks go, something like this would be a better match for SS2, both in terms of tempo and instrumentation.

This is great. Had I known about this extended mix of James L. Venable sooner, I would've used it. In fact, I'll create a shortened remix from the fragments and then include it as 'Option 1'.

I can also partly understand your musical perspective and reasoning about 'Option 2'. On my first playthrough, it was a fast-paced race to deactivate the shields whilst avoiding electrified floors, projectiles, and SHODAN's mocking personified avatars - so it always did for me personally. Also, the mod track has a motivational and slightly 'heroic' quality, which I think is fitting for the finale. Even 'Med Sci 1' is sometimes pretty hectic for the introductory area, ha.
« Last Edit: 24. June 2023, 21:12:09 by CyberneticGeneral »

664a7ce780a4avoodoo47

664a7ce780a9c
also, how to set up your mod to be mod manager compatible - place your modified files into a folder that mirrors the name of the original crf file (omit the extension), zip the folder, done.

664a7ce780ccaCyberneticGeneral

664a7ce780d1f
ZylonBane
Done. The new one-minute remix is Option 1. The original is Option 2.
« Last Edit: 24. June 2023, 19:33:52 by CyberneticGeneral »

664a7ce780dfeDeu sex

664a7ce780e4f
If I had to chose for me it would definitely be option 2, but even then, while I really like the energy of the track, it kind of lacks that "oh my god Shodan is going to rule over the entire universe, probably" desperate vibe the base game is going for.
But I didn't play the bossfight with the track playing, maybe it works much better in practice than I think.

Your name:
This box must be left blank:

Look at you, ____: a pathetic creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
Its nasty in there. All those fleshy walls.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a7ce780f6e