664a8d5385f7a

Page: « 1 [2]
664a8d53864d1
1 Guest is here.
 

Topic: SS1 High-res objects
Page: « 1 [2]
Read 24309 times  

664a8d5386a11voodoo47

664a8d5386a8c
oops, correct, it actually doesn't - anyway, lets use that format (the archive containing the modfolder and the modname_readme.txt) from now on.

any up to date os should be able to open 7zip archives nowadays.
« Last Edit: 05. August 2020, 14:12:00 by voodoo47 »

664a8d5386d29dertseha

Acknowledged by: voodoo47

664a8d5386eb9Deu sex

664a8d5386f08
Amazing !! thanks !
Next step is Artificial Intelligence upscaling of ennemy sprites  :ninja:  they did it for DOOM the results were pretty good!
Acknowledged by: dertseha

664a8d538700cDeu sex

664a8d538705c
Bumping this as I have been playing SS1EE a lot recently, your mod is really great, I'm curious if it can be extended to other things?
Most of the environment textures surpringly still look great to be honest, but some of them like animated doors, animated screens (not cameras), paintings, and 2D props pales in comparision. Enemies could really benefit from it too, even if it is not advanced AI upscaling, just the regular one could help tremendously. There's also the status mini cutscenes that look incredibly low res unfortunately (the ones when you see citadel station at some occasions after doing some quests).

Be careful though as secret doors would still need to be low res on purpose hehe.
« Last Edit: 05. July 2022, 04:14:56 by Deu sex »

664a8d5387120szmotsu

664a8d538716d
Hello i wonder if anyone is interested in the mod which would really update 3d objects textures? this mean manually created new textures (as i assume editing meshes is not currently possible)? are object textures need to use specific pallete or it can be the custom one?

664a8d53871f8harold doodoolicker

664a8d5387244
How did you get access to the game's textures?

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
1 Guest is here.
Jaunt time between transmission and reconstruction phases of protoreality space is close to nonexistent, to the transported matter.
Page: « 1 [2]
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a8d538735b