687b5f5553048

Page: « 1 [2]
687b5f55576b9
1 Guest is here.
 

Topic: SS1 High-res objects
Page: « 1 [2]
Read 41213 times  

687b5f5557c55voodoo47

687b5f5557cce
oops, correct, it actually doesn't - anyway, lets use that format (the archive containing the modfolder and the modname_readme.txt) from now on.

any up to date os should be able to open 7zip archives nowadays.
« Last Edit: 05. August 2020, 14:12:00 by voodoo47 »

687b5f5557fe1dertseha

Acknowledged by: voodoo47

687b5f5558194Deu sex

687b5f55581e7
Amazing !! thanks !
Next step is Artificial Intelligence upscaling of ennemy sprites  :ninja:  they did it for DOOM the results were pretty good!
Acknowledged by: dertseha

687b5f5558319Deu sex

687b5f5558390
Bumping this as I have been playing SS1EE a lot recently, your mod is really great, I'm curious if it can be extended to other things?
Most of the environment textures surpringly still look great to be honest, but some of them like animated doors, animated screens (not cameras), paintings, and 2D props pales in comparision. Enemies could really benefit from it too, even if it is not advanced AI upscaling, just the regular one could help tremendously. There's also the status mini cutscenes that look incredibly low res unfortunately (the ones when you see citadel station at some occasions after doing some quests).

Be careful though as secret doors would still need to be low res on purpose hehe.
« Last Edit: 05. July 2022, 04:14:56 by Deu sex »

687b5f555847dszmotsu

687b5f55584d5
Hello i wonder if anyone is interested in the mod which would really update 3d objects textures? this mean manually created new textures (as i assume editing meshes is not currently possible)? are object textures need to use specific pallete or it can be the custom one?

687b5f5558586harold doodoolicker

687b5f55585db
How did you get access to the game's textures?

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of meat and ____!  (Fill in the missing word):
1 Guest is here.
Die empfangenen Daten passen nicht zu den tatsächlichen Bewegungen und der Ausrichtung der Raumsonde. Mit anderen Worten: Voyager 1 scheint sich über ihre Position im Weltraum nicht ganz im Klaren zu sein.
Page: « 1 [2]
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
687b5f555988d