6648bd7585e7a

6648bd75862ff
1 Guest is here.
 

Topic: SSR: Enable texture filtering mod Read 1637 times  

6648bd7586907Nameless Voice

6648bd758696c
This mod enables default texture filtering for all the textures used in the game, instead of having them use Nearest Neighbour filtering.

This reduces the heavily pixellated look when getting close to a surface, though it doesn't magically make the game's textures higher resolution.

To install, go to "System Shock Remake\SystemShock\Content\Paks\", create a subdirectory named "~mods", and drop the mod's .pak file in there.

6648bd7586ae1icemann

6648bd7586b49
Could we see some screenshot comparisons? Be interesting to see.

6648bd7586c77ZylonBane

6648bd7586cc7
Since they intentionally went with a pixel art aesthetic (mostly), batch-upscaling all the textures with something like HQX might actually look decent.

6648bd7586dcevoodoo47

6648bd7586e2b
won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.

6648bd758727dsarge945

6648bd75872d8
won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.

"System Shock 2 was released in 1999, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"

"System Shock was released in 2023, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"

I guess what goes around comes around?
Acknowledged by: Chandlermaki

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
I was wrong. It exists anyway.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648bd75873f4