664a246a8c751

664a246a8cdf7
1 Guest is here.
 
664a246a8d26b
As an experiment, I tried extending one of the music files in Sony Vegas Pro 16 - specifically '03ALL.wav' in Data/res/snd.crf/SONGS - and then readding it to the archive. When I listened to it in-game, it was slowed down. However, when I did the same thing with one of the WAV files in 'amb', it worked perfectly. Is there any way to prevent System Shock 2 from slowing down extended music files and loop them normally? Thanks

664a246a8d48fZylonBane

664a246a8d4ed
WAV files in songs must all be saved in exactly the same format.

And overwriting original files is a terrible, bad, no good way to mod the game. The mod manager exists for a reason. Use it.

664a246a8d662Nameless Voice

664a246a8d6c3
Specifically, what ZB is saying is that you should never modify the original crf files.

Files in a folder with the same name placed either in the game root or in a mod root will override files in in the crf.  Do it that way, don't modify the crf files themselves.

664a246a8d9bcsarge945

664a246a8da1b
I honestly don't understand why anyone would add files to the game root when making a mod is as simple as creating a subfolder in the DMM folder, then it's easy to enable/disable, zip for distribution, etc etc.

Your name:
This box must be left blank:

TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
1 Guest is here.
crouches slightly, strikes some sort of “booyah” pose
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a246a8db30