6648e9a0193bd

6648e9a0199a0
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5527 times  

6648e9a01a04dNameless Voice

6648e9a01a0c5
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6648e9a01a24dZylonBane

6648e9a01a2ab
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6648e9a01a383Nameless Voice

6648e9a01a3d3
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6648e9a01a473ZylonBane

6648e9a01a4c1
Yeah, links and receptrons have had move up / down buttons for years now.

6648e9a01a585ZylonBane

6648e9a01a5d4
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6648e9a01a6eevoodoo47

6648e9a01a73e
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6648e9a01a9c3sarge945

6648e9a01aa1a
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6648e9a01acdfZylonBane

6648e9a01ad2a
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6648e9a01add9Nameless Voice

6648e9a01ae25
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6648e9a01af56ZylonBane

6648e9a01afa5
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6648e9a01b1a1ZylonBane

6648e9a01b1f0
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

Look at you, ____: a pathetic creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
You seal the temple, and realize the 4 Elemental Dragons are loose!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648e9a01b2fe