66510b1a5bd95

66510b1a5c3e8
1 Guest is here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 138174 times  

66510b1a5c97eDoomGaze

66510b1a5c9f7
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

66510b1a5cb03notaavatar

66510b1a5cb5f
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

66510b1a5cc51notaavatar

66510b1a5cca2
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

66510b1a5cddfvoodoo47

66510b1a5ce3b
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

An evil mega-corporation with 3 branches:
1 Guest is here.
You go girls!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66510b1a5cf91