6648d78e02102

6648d78e02686
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5499 times  

6648d78e02d8eNameless Voice

6648d78e02dfd
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6648d78e02f9dZylonBane

6648d78e0300c
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6648d78e030edNameless Voice

6648d78e0313b
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6648d78e031d6ZylonBane

6648d78e03226
Yeah, links and receptrons have had move up / down buttons for years now.

6648d78e0330bZylonBane

6648d78e03366
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6648d78e03480voodoo47

6648d78e034ce
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6648d78e03822sarge945

6648d78e03901
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6648d78e03c0cZylonBane

6648d78e03c68
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6648d78e03d27Nameless Voice

6648d78e03d73
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6648d78e03e85ZylonBane

6648d78e03ed9
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6648d78e0409cZylonBane

6648d78e040ee
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

System Shock takes place on a space station named ...:
1 Guest is here.
Log from Blammo
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648d78e04252