66485d2d45780

66485d2d45c8d
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5350 times  

66485d2d461e9Nameless Voice

66485d2d46256
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

66485d2d463bfZylonBane

66485d2d46415
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

66485d2d464daNameless Voice

66485d2d46528
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

66485d2d465b7ZylonBane

66485d2d46603
Yeah, links and receptrons have had move up / down buttons for years now.

66485d2d466cdZylonBane

66485d2d46711
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

66485d2d46832voodoo47

66485d2d46887
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

66485d2d46c19sarge945

66485d2d46c74
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

66485d2d46f94ZylonBane

66485d2d46fe7
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

66485d2d470a3Nameless Voice

66485d2d470f6
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

66485d2d4722aZylonBane

66485d2d4727c
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

66485d2d4742eZylonBane

66485d2d4747e
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
The last time I got the flu shot, I got the flu. Fuck you.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66485d2d47590