6648c7b4b4958

6648c7b4b4df6
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5457 times  

6648c7b4b54ebNameless Voice

6648c7b4b5552
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6648c7b4b56c9ZylonBane

6648c7b4b5721
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6648c7b4b57f0Nameless Voice

6648c7b4b5843
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6648c7b4b58e7ZylonBane

6648c7b4b5934
Yeah, links and receptrons have had move up / down buttons for years now.

6648c7b4b59feZylonBane

6648c7b4b5a4c
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6648c7b4b5b6bvoodoo47

6648c7b4b5bbb
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6648c7b4b5f3bsarge945

6648c7b4b5fa7
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6648c7b4b629aZylonBane

6648c7b4b62e5
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6648c7b4b6382Nameless Voice

6648c7b4b63e3
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6648c7b4b6511ZylonBane

6648c7b4b656a
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6648c7b4b6734ZylonBane

6648c7b4b6781
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

How can you challenge a perfect, immortal ____? (Fill in the missing word):
1 Guest is here.
that has not been thought through thoroughly though
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648c7b4b68a5