6648bd5b1deb7

6648bd5b1e417
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5442 times  

6648bd5b1eadeNameless Voice

6648bd5b1eb55
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6648bd5b1ecf3ZylonBane

6648bd5b1ed79
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6648bd5b1eeaaNameless Voice

6648bd5b1efa5
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6648bd5b1f0b5ZylonBane

6648bd5b1f110
Yeah, links and receptrons have had move up / down buttons for years now.

6648bd5b1f1fdZylonBane

6648bd5b1f24b
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6648bd5b1f363voodoo47

6648bd5b1f3b0
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6648bd5b1f754sarge945

6648bd5b1f7aa
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6648bd5b1fa60ZylonBane

6648bd5b1faac
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6648bd5b1fb4bNameless Voice

6648bd5b1fb97
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6648bd5b1fcb0ZylonBane

6648bd5b1fd03
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6648bd5b1ff55ZylonBane

6648bd5b1ffa8
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

In which year was System Shock released:
1 Guest is here.
I was wrong. It exists anyway.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648bd5b200e2