664a68f92da22

664a68f92df5f
1 Guest is here.
 

Topic: SS2 Halloween Pumpkin Heads
Page: « 1 [2]
Read 32543 times  

664a68f92e6a3
pretty sure Olfred's fix was an easy one
3 minutes, top.

Here's some quick "ghostly" texture.

664a68f92eb5cvoodoo47

664a68f92ebbc
the dml dark passenger is pretty satisfied for the moment, so I don't think I'll be adding the ghostly pumpkins anytime soon. also, there are no free empty archetypes left, so I would have to redo a large part of the mod to be more efficient and free one up - I have vastly underestimated just how many archetypes would be required for this mod, and had to pull some quite crazy NVscript stuff to be able to make do with the 10 currently available.
The pumpkin of a turret in medsci seemed to be turned on it's side.
I have decided that it's a feature.
Dark.
yes. now where is GMDX v8?
664a68f92eec8
now where is GMDX v8?

Close to Christmas most likely. A Santa hat replacement mod is a possibility  :happyjoy:

Congrats with SCP release 2. I'll use it for my next playthrough. Secmod 4 for the one after that.
664a68f92f106
Close to Christmas most likely. A Santa hat replacement mod is a possibility  :happyjoy:

Will you contact Olfred or Rocketman to make a Santa hat for everyone?
664a68f92f1f6
No. I wasn't being serious.
I've got a modeler now anyhow. No skills in animation unfortunately but at least helmets are getting done.
664a68f92f62c
yes. now where is GMDX v8?
In the hands of very lazy testers, it seems.  :happyjoy:

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
Soyez le premier à aimer cet article.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a68f92f747