664a4205ed213

664a4205ed827
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5918 times  

664a4205ee059Nameless Voice

664a4205ee0cf
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

664a4205ee261ZylonBane

664a4205ee2c9
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

664a4205ee389Nameless Voice

664a4205ee3d9
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

664a4205ee481ZylonBane

664a4205ee4d0
Yeah, links and receptrons have had move up / down buttons for years now.

664a4205ee5afZylonBane

664a4205ee603
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

664a4205ee732voodoo47

664a4205ee780
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

664a4205eea11sarge945

664a4205eea6d
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

664a4205eed1bZylonBane

664a4205eed68
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

664a4205eee05Nameless Voice

664a4205eeebd
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

664a4205eefc9ZylonBane

664a4205ef016
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

664a4205ef1abZylonBane

664a4205ef1f6
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

664a4205ef2cfZylonBane

664a4205ef319
Tried adding a green glow to the Many goo drops just to see how it looked and... I kind of like it? Gives sort of a bioluminescence vibe that the BotM is otherwise lacking. And since the goo drop emitters even in vanilla already have some self-illumination, it's not a total ass-pull.

https://www.youtube.com/watch?v=94Z8jIDsWmc

Your name:
This box must be left blank:

Look at you, ____: a pathetic creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
maxmon: Barney never did get me that beer...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a4205ef50b